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🎮 Unreal Engine Replication Series – Part 2: Game Instances

In part 2 of our replication tutorial series, we are introduced to the idea of game instances – not to be confused with the “Game Instance” class that’s built in Unreal but the idea of multiple instances of the game running on different machines (clients vs. server). We use the practical example of sprinting to really help us understand some fundamental multiplayer concepts when it comes to replication and communication between game instances.

➖ ➖ ➖ ➖ ➖ ❗ Watch Next ❗ ➖ ➖ ➖ ➖ ➖
⏪ Part 1: What is Replication? –
⏩ Part 3: Network Relevancy –
⏩ Part 4: Multicast & RepNotify –

➖ ➖ ➖ ➖ ➖ 💙 Reach Out 💜 ➖ ➖ ➖ ➖ ➖
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📣 If you find yourself stuck, speak up! There’s a lot of awesome developers here that are willing to help!

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👀 Thanks for watching

➖ ➖ ➖ ➖ ➖ 🙋‍♂️ Contact Info 🤙➖ ➖ ➖ ➖ ➖
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➖ ➖ ➖ ➖ ➖ 🔻 Copyright 🔻 ➖ ➖ ➖ ➖ ➖
Portions of the materials used are trademarks and/or copyrighted works of Epic Games, Inc. All rights reserved by Epic. This material is not official and is not endorsed by Epic.

Nguồn: https://alimentproteine.com/

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35 COMMENTS

  1. Stephen T Posted on June 30, 2020 at 3:54 am

    Congrats on 1K subs! I appreciate you working on this series.

    Reply
  2. Karl Kay Posted on June 30, 2020 at 3:54 am

    Bro, these videos are insane. I love them, this guy is soooo helpful.

    Reply
  3. Michael Song Posted on June 30, 2020 at 3:54 am

    Phenomenal, but I think just for your own sanity you could have less animations. But the presentation made it really easy to understand the concepts!

    Reply
  4. Алан Вербило Posted on June 30, 2020 at 3:54 am

    do more videos and faster

    Reply
  5. Dennis Mozart Posted on June 30, 2020 at 3:54 am

    You know what? I think I know what I feel by watching your videos… I feel like I was being teached by Rick Sanchez…

    Reply
  6. Nick Fausti Posted on June 30, 2020 at 3:54 am

    Incredibly helpful, thank you! The diagrams and low of information/events visualizations are fantastic.

    Reply
  7. Collateraldebris Posted on June 30, 2020 at 3:54 am

    Crazy good job on this, I love the illustrations! Instant sub! 🙂

    Reply
  8. KillerSneak Posted on June 30, 2020 at 3:54 am

    It’s still not safe the way you’re doing it as you are assuming “run on server” (the authority) is always “a server / not a player” while this is not true. You should always do a #1 is-server node check (bool) or #2 has authority node even before letting the authoritative “server / owner” change a value. Other than that nice tutorial.

    Reply
  9. Justin Meyer Posted on June 30, 2020 at 3:54 am

    Keep the visual slides! Without them it would of taken me 2x as long to figure out what your explaining.

    Reply
  10. Syed Saad Jamal Posted on June 30, 2020 at 3:54 am

    Your tutorials are very helpful and visuals are absolutely great what a brilliant way of teaching. Thank you so much.

    Reply
  11. Larry James Posted on June 30, 2020 at 3:54 am

    Very cool! Thanks!

    Reply
  12. joe ward Posted on June 30, 2020 at 3:54 am

    I am that one person.

    Reply
  13. Vik ap Posted on June 30, 2020 at 3:54 am

    thanks for teaching multiplayer . i finding tutorial for a long time.

    Reply
  14. Ma Marco Posted on June 30, 2020 at 3:54 am

    It seems to be quite troublesome where we always need to duplicate the code twice for client side and RPC. Is there any ways to simplify this process?

    Reply
  15. mashOnoid Posted on June 30, 2020 at 3:54 am

    if it's so freaking easy to ban anyone one who speed hacks, WHY DONT PUBG BAN HACKERS INSTANTLY? It's so annoying.

    Reply
  16. Asada Shino Posted on June 30, 2020 at 3:54 am

    Please NEVER stop making those videos, they are more informative than 99.99% of all videos about UE4 replication on the net, and are comedy gold too 😀

    PS: those graphs are gold, they make it rly easy to understand stuff

    Reply
  17. Waltech Posted on June 30, 2020 at 3:54 am

    Great tutorial please keep it up …

    Reply
  18. DeeOdzta Posted on June 30, 2020 at 3:54 am

    awesome rundown great examples, hilarious and informative. nice one.

    Reply
  19. Alakeram Posted on June 30, 2020 at 3:54 am

    this was amazing, even the tip of verifying information that the client sends was fucking amazing! holy shit keep it up man, i'm no beginner, i would say i'm above-beginner (slightly) and this helped me out tremendously for thinking ahead for not trusting clients, i didn't know of such a great way to stave off hackers xD i sense a lot of bans in my games future xD

    Reply
  20. Beezow Posted on June 30, 2020 at 3:54 am

    i am that one person luna

    Reply
  21. Roberto Guimaraes Posted on June 30, 2020 at 3:54 am

    The diagrams make all the difference!

    Reply
  22. sNaq Posted on June 30, 2020 at 3:54 am

    nice series, can't wait for the next part. the style of your presentation is top-notch

    Reply
  23. DK Buzzin Posted on June 30, 2020 at 3:54 am

    6:30 – 7:10 in this tutorial would have saved me 100 hours of figuring out replication issues if I understood the concept from the beginning.

    Reply
  24. Peter Tremblay Posted on June 30, 2020 at 3:54 am

    Replication is probably the biggest creativity killer of all!

    Reply
  25. Addison Posted on June 30, 2020 at 3:54 am

    Thank you so much for this. You have the best tutorials on YouTube… even though you only have like two, I can't wait for the rest

    Reply
  26. Addison Posted on June 30, 2020 at 3:54 am

    I'm that one person!

    Reply
  27. Leandro Posted on June 30, 2020 at 3:54 am

    You are insane. This is the best replication tips tutorial. Epic Games need to give you a job. Congratz!!!

    Reply
  28. Kendor N. Posted on June 30, 2020 at 3:54 am

    First video was great, but this one blew my mind!!!!! Never seen an easier explanation about server and client side interactions. Well worth the wait, keep up the good work. I can't wait for the next video in 2035!!!!!!!!!!!

    Reply
  29. Unearthlywhales Posted on June 30, 2020 at 3:54 am

    This is great, I really like how you explain things and it makes it very visually understandable for a more Visual person like me when you use the images/graphs. Well done, can't wait for the next installment.

    Reply
  30. Arian H Posted on June 30, 2020 at 3:54 am

    about damn time man. thank you!

    Reply
  31. 16bit Posted on June 30, 2020 at 3:54 am

    It was good. Unfortunately I liked the visual demonstration and I think it did a good job showing the actor replication part. I think that it could have been brought up again to show the variables being updated when the RPC is called to demonstrate how variables are passed to the server. A lot of people new to replication will try to update their server side variable inside the RPC by pulling off from a variable node instead of passing it through the RPC. You did mention the process, but visuals would be great. Food for thought for Multicasting maybe 🙂 Looking forward to it.

    Reply
  32. BRY Posted on June 30, 2020 at 3:54 am

    How many laughs? ….. puppy-haters 😈

    Reply
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